kcd2 magic arrow
Following the bloody trail from the "Arrow-Head" task, whispers of a "magic arrow" lure you deeper into Kuttenberg's shadows.
How It Begins:
- After settling matters with the "Arrow-Head," seek out Pasha once more amidst the smoke and sawdust of the Devil’s Den tavern in Kuttenberg.
- Pasha, haunted or fascinated by Karel's demise, spins a tale: the arrow lodged in the dead bandit leader Karel's skull is rumored to be magical. He tasks you with a grim errand – retrieve this fabled arrow from Karel's final resting place.
Main Objectives:
- Seek the Gravedigger: Track down the caretaker at Sedletz Monastery, northeast of Kuttenberg. Unearthing the location of a specific bandit's grave won't be freely given; prepare your silver tongue for persuasion or steel your nerve for intimidation.
- A Grisly Exhumation: Guided by the gravedigger's reluctant directions, find Karel's lonely plot against the monastery's outer wall, marked by a solitary tree. Under the cover of darkness (or daylight, if bold), dig up the grave and wrench the blood-crusted arrow from the dead man's skull.
- Return to the Devil’s Den - A New Player: Bring the arrow back to Pasha's den. Expecting Pasha, you're instead met by Hare, who demands you hand over the arrow immediately.
Key Choices & Consequences:
- Yield to Hare: Hand over the arrow. The quest abruptly ends. You receive no reward, and the atmosphere in the Devil's Den sours dangerously – hostility simmers.
- Defy Hare: Refuse to surrender the arrow. Hare won't back down lightly. A sharp tongue might convince him to stand down, but failure means drawing steel. Survive the fight, and your path leads back to the bandit camp.
- Deliver to Pasha: Successfully return the arrow to Pasha himself at the bandit camp. His reaction is unnerving: consumed by morbid curiosity or superstition, Pasha demands you shoot him in the head with the "magic" arrow, just as Karel died.
The Final Test: Pasha's Folly
- The Shot: If you comply and shoot Pasha... the arrow finds its mark. Pasha falls dead. Panic erupts; the bandits scatter in superstitious terror. Claim your grim spoils: a unique crossbow from Pasha's body and the freedom to loot the abandoned camp unhindered.
- The Talk: Attempt to reason with Pasha, pointing out the folly of his wish. This requires a masterful display of Rhetoric or Speech. Succeed, and he reluctantly stands down. Fail, and the entire camp turns on you violently.
Summary: The kcd2 magic arrow quest is a dark, superstitious side mission woven into Kuttenberg's underbelly. It tasks you with:
- Unearthing a grisly relic from a bandit's grave.
- Navigating a tense confrontation with Hare.
- Facing Pasha's disturbing obsession with the arrow's alleged power.
- Making a critical, morally ambiguous choice: indulge his deadly superstition for tangible gain, or risk everything to talk him down.
While offering no direct coin, choosing to shoot Pasha yields significant rewards: a unique weapon and rich spoils from the deserted camp. This quest concludes this arc but hints at further darkness, often leading into the "Something Rotten" questline. Remember, in the world of KCD2, "magic" often resides in the fears and follies of men.